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Nimja Clanquest

Just added a "new" game called Nimja Clanquest that I finished about 4 months ago. It's based on Risk (although I've never played Risk in my life) and rock-paper-scissors. I wanted to see how players would like the random based battle and simple group battle mechanics. I'm planning on creating a similar group battle game where you won't need to individually control each character(selecting a unit, choosing an action and then a target) and instead just choose an action and have the rules of the game decide how the action is performed. Hopefully I'll get some time to work on it in a few months.