Game Changes:
Sorry for changing so much, just trying to adjust the game to be played how I had hoped it would have been. This should be the last round of changes for a few days at least :-)
2-03-08:
-Increased initial Bomb Probe cool down from 4 to 5. Final upgrades will still reduce the cool down to current max levels.
-Increased scoring per round. To reward players that get further in the game.
1-28-08:
-Changed Decoy Probe hp from 150 to 20. Increased range from 120/135/150.
-Increased Bomb Probe range and decreased damage per shot, but decreased cooldown. So the dps should remain similar to what it was before.
-Decreased Battery Probe hit points by 50.
-Increased range of Heat Burst
-Increased range of Stasis Burst
1-27-08:
-Increased cost of "Link to Ship/XFer" upgrade from 70/70/70 to 150/85/85
-Decreased effectiveness of XFer from upgrade increments of 1/1/1 to 1/.5/.5
-Increased energy requirement of ship skill "Regenerate" to 45 from 30
-Decreased speed of Decoy and Battery Probes
-Decreased range of Decoy from 150/165/180 to 120/130/140
-Increased Decoy control cost back to 6 from 5
1-26-08:
-Increased cost of "Link to Ship" upgrade
-Increased cost of laser beam upgrade and reduced Laser Beam power
-Decreased power of ship skills Protection and Stasis
-Decreased control cost of Rocket Probe from 8 to 7 and Decoy Probe from 6 to 5
-Reduced speed of Battery Probe
-Fixed "Play Again" bug where ship was "invisible" and asteroids did not appear.
-Fixed "Frozen Asteroid" bug
-Fixed "Decoy Frozen Asteroid" bug
1-21-08:
-Gain 1000 points for each level completed.
-Decreased control costs for most probes
-Increased Particle Blaster damage per second
-Increased materials gained per round from 500 to 525
-Increased effectiveness of wall probe
-Changed wall probe secondary skills to include "Link to Ship" and removed "Deflection Burst"






